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Old May 31, 2009, 03:29 PM // 15:29   #81
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more nerf to pvp...more buff to pve

fix the golden z-coin deal on bags
5 golden z-coins = Large Equipment Pack (15)
15 golden z-coins = Heavy Equipment Pack (20)

lets say 8 z-coins on Large Equipment Pack

Last edited by CE Devilman; May 31, 2009 at 03:30 PM // 15:30.. Reason: Semisweet chocolate chips are addictive. Especially with marshmallows.
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Old May 31, 2009, 07:12 PM // 19:12   #82
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Lower Zcoin prices for Equipment bags.

Slaver's Exile trophy for the HoM. Every other elite area gets one, why not this?
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Old May 31, 2009, 07:20 PM // 19:20   #83
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Originally Posted by Szymaa View Post
Slaver's Exile trophy for the HoM. Every other elite area gets one, why not this?
Because it is already needed for the Master of the North title.
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Old Jun 01, 2009, 03:24 AM // 03:24   #84
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Originally Posted by englitdaudelin View Post

--Improved HM Monster skill sets, mobs, and AI. EotN made serious steps to improve the challenge of monster Mobs. Mobs without healers remain too easy. Mobs of 8 with just one healer remain too easy. HM mobs should mimic the old human groups before all the abuse-ways made it into the game: 2 healers, or a healer and a protter. Minion masters with minions ready to go. mixed classes, mixed bars. Real fun: add abuse-way skillbars to monster mobs. I want to see Charr groups slice through people with Cryway.

lol, would love this, even for a month or three, just to hear the rash of crying from every corner of Guild Wars. Could you imagine even lvl24 Charr using cryway?
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Old Jun 01, 2009, 03:39 AM // 03:39   #85
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That would be insane,

maybe an elite area in which every mob had skills bars from meta's past would be awesome!
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Old Jun 01, 2009, 03:52 AM // 03:52   #86
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Heroes, able to use pve skills. Buffs to triple shot and never rampage alone, cause I'm trying a ranger
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Old Jun 01, 2009, 04:56 AM // 04:56   #87
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Originally Posted by Perfected Shadow View Post
Heroes, able to use pve skills. Buffs to triple shot and never rampage alone, cause I'm trying a ranger
True! Triple Shot and NRA are the crappiest PvE skills in the game, seriously. Triple shot is basically like dual shot except you get one more preperation bonus, which isnt worth it. NRA should be changed into charm animal + heal/res animal with a pet armor and pet damage buff (like 40 armor and 30 damage).

------------
What I would like:

First, I would like some work on lesser used PvE professions to make them desirable in teams.

Spawning power - SP needs major work. Ever play HM with a Rit? AI locks on to spirits first and (re)kills them in an instant. I dont know - do something. Make it reduce the activation time of rituals and summons and increase the longevity SP already gives even more. Come on, communing with the dead is their profession, shouldnt they be faster/better/stronger at it?

Paragons - The only thing you can do is Imgabon, and that is lame. Spear spear spear... SY... spear spear spear... TNTF ... spear spear spear ... SY ... spear spear spear ... TNTF ... spear spear spear. Maybe give SY an additional +80 damage on your next Spear Attack?

Mesmers - Yeah thanks but no thanks to the "AoE" buff to fragility. Empathy and Backfire need to be AoE in PvE. Maybe even do something to FC to make it useful for PvE? Give Cry of Pain an additional +3 damage for each three ranks in FC?

Oh, and Elemental Lord - nice try, but still WAY off the mark. Recharge is lame. +1 is Lame vs level 30's with like 200 armor.


Seriously, the state of PvE play is 600/Smite/RoJ, Permas, and Sabway. WHy not just delete the other 7 professions?

-----------
Second, make sucky "elites" not sucky. Seriously, has Sheild of Deflection ever been used widly? Elites should be as appealing as other elites.
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Old Jun 01, 2009, 07:17 AM // 07:17   #88
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Originally Posted by Enix View Post
Triple shot is basically like dual shot except you get one more preperation bonus, which isnt worth it.
False.

Lets see: one more orders bonus, one more mop/barbs trigger, one more adrenaline strike, one more splinter trigger, one more vamp string trigger ...

Probably one of best PvE only skills due to amount of delicious abuse you can subject it to.
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Old Jun 01, 2009, 08:10 AM // 08:10   #89
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A small thing: Make it so the ALT key in towns (to show NPCs etc) does NOT show player names when you mouse over them. In other words, make it so I can easily click on an NPC, xunlai chest etc without having to dodge the player names clustered around them.

When ALT is not pressed, mouseover on players would still work, and CTRL will still show all players regardless of mouseover.

I would consider this a great improvement.
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Old Jun 01, 2009, 10:06 AM // 10:06   #90
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- Instead of nerfing SF sort out UWSC
- Can we have from time to time a quest that will add points to the Zaishen Title. For example doing 3 missions on 3 continents for xx zaishen points?


Quote:
Originally Posted by Forgotton200 View Post
-Buff elementalist so they can nuke well in HM.
Define nuke well? 400-500 dmg?
My non-main-character-Ele-missing 90% of the skills-and-not having a single EOTN skill does 130+ dmg in HM

Quote:
Originally Posted by pkodyssey View Post
FIX THE PATHING AROUND THE ZAISHEN SIGN POSTS FFS!! Holy Crap that is GOREDENGINE annoying.
This!!1111
How annoying
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Old Jun 01, 2009, 10:14 AM // 10:14   #91
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Originally Posted by englitdaudelin View Post
--Nerf to SF, again. If Ursan got the nerf so it would be used "tactically," SF needs the same. I'd like to see most "high-end" (UW, HM, Dungeon) farms become "multi-player" only. Speed Clears need the nerf hammer to encourage teams to play together...not enter together and play separately.
The VS farm, in which the Sin holds aggro, and the team nukes, is more "forgiveable," in my opinion, than the UWSC, in which half the team is playing solo.
Contrast SF to other elites: with Vow Of Silence, you can't cast your own spells. With Obsidian Flesh, you move slower. Both of those elites still allow physical attacks to hit you, and allow for the possibility of interruption. Mist Form prevents damage from attacks--but not the effects of attacks. Spell Breaker still allows for the possibility of physical interruption and damage. SF NEEDS to be brought in line with these. The damage nerf is insufficient.

None of the other elites listed above have reduced damage or health loss on end.

SF is weak to aoe damage from spells and environmental effects.
SF is weak to traps, touch spells and signets.

there are many, many places that sf can't work and won't work. plenty of things that you'd need a 600/smite team for that a sf just can't do. There are plenty of places that you need to be a good assassin to make sf work in, though most of them are for runs-group runs (need perma, roj-cry, hb, fs etc to go!)

if you really want to make assassins more viable then just sf then fix the other assassin skills so its not just perma or moebius-db spam.

if you're just upset/hurt and want to nerf someone then thats a pity.

Last edited by Imaginos; Jun 01, 2009 at 10:52 AM // 10:52..
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Old Jun 01, 2009, 10:25 AM // 10:25   #92
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I'd like to see
  • As others mentioned. Fixed pathing around the zquest signs
  • Armor issues fixed & some armor art redone/fixed.
  • Blood magic fixed, is pretty weak tree now.
  • Spawning power fixed to be useful
  • Freaking MINION window! so I can target the bastards easier!
  • The ranger buff above a few posts sounded good
  • Great idea for classes to have more then one standard build available as a "standard" for parties (imbagon, moebius-db spammer etc..) I'd like to see the weaker skills become more viable. More buffs - less nerfs.
  • Quest to reward a makeover token would be neat too. Probably won't happen but would be cool
  • Fix the damn bag prices. 3g for a 15 slot, 8 for a 20.
  • Allow balth faction to be spent for coins. 5k balth = 1 gold as per zkey cost.
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Old Jun 01, 2009, 12:19 PM // 12:19   #93
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Quote:
Originally Posted by Nereida Shoal View Post
- Instead of nerfing SF sort out UWSC
- Can we have from time to time a quest that will add points to the Zaishen Title. For example doing 3 missions on 3 continents for xx zaishen points?




Define nuke well? 400-500 dmg?
My non-main-character-Ele-missing 90% of the skills-and-not having a single EOTN skill does 130+ dmg in HM



This!!1111
How annoying
What are you using that you can do 130+ dmg in HM as a elementalist without a single EOTN skill or 90% missing skills? Are you out-nuking RoJ monks?
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Old Jun 01, 2009, 02:04 PM // 14:04   #94
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Quote:
Originally Posted by Imaginos View Post
I'd like to see
  • As others mentioned. Fixed pathing around the zquest signs
  • Armor issues fixed & some armor art redone/fixed.
  • Blood magic fixed, is pretty weak tree now.
  • Spawning power fixed to be useful
  • Freaking MINION window! so I can target the bastards easier!
  • The ranger buff above a few posts sounded good
  • Great idea for classes to have more then one standard build available as a "standard" for parties (imbagon, moebius-db spammer etc..) I'd like to see the weaker skills become more viable. More buffs - less nerfs.
  • Quest to reward a makeover token would be neat too. Probably won't happen but would be cool
  • Fix the damn bag prices. 3g for a 15 slot, 8 for a 20.
  • Allow balth faction to be spent for coins. 5k balth = 1 gold as per zkey cost.

Right about the bag prices: So true.

Now for the "weak tree" blood magic: You have no idea what you're taking about do you? Healing + armor ignoring damage in one. It's a pretty damn sweet skill tree!
Not to mention the many party buffing skills it has to offer: Wells, order's, Batteries.

I H/H Cyndrr the Mountainheart, Murakai, Shiro, Kuunavang, Eldritch Ettin and Oolas on HM using 3 blood necro heroes.
Don't diss the blood!
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Old Jun 01, 2009, 02:21 PM // 14:21   #95
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Originally Posted by Sword Hammer Axe View Post
Healing + armor ignoring damage in one. It's a pretty damn sweet skill tree!
Not to mention the many party buffing skills it has to offer: Wells, order's, Batteries.
It is for that reason ANet have had to make it weak. Too many of its skills are mindless direct damage spells that deal armour ignoring damage or lifesteal.
Its saving grace are the orders, but 3 skills does not redeem an entire line filled with useless crap. The wells leave a lot to be desired.

Last edited by Xenomortis; Jun 01, 2009 at 03:51 PM // 15:51..
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Old Jun 01, 2009, 03:50 PM // 15:50   #96
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Merchant Trader for Weapon Mods - I am tired of standing in Kamadan just trying to find a inscription.

Seven heroes in UW, FoW, and DoA - Just for us that don't want to do speed clears.

Fix Rangers so there is a reason to bring a pet along.

Fix Ritualist.
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Old Jun 01, 2009, 04:05 PM // 16:05   #97
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Originally Posted by Xenomortis View Post
It is for that reason ANet have had to make it weak. Too many of its skills are mindless direct damage spells that deal armour ignoring damage or lifesteal.
Its saving grace are the orders, but 3 skills does not redeem an entire line filled with useless crap. The wells leave a lot to be desired.
Here's a list of skills that are very useful in Blood Magic:

Awaken the Blood, Barbed Signet, Blood Renewal, Blood Ritual, Blood is Power, Dark Bond, Demonic Flesh, Life Siphon, Life Transfer, Lifebane Strike, Mark of Fury, Mark of Subversion, Offering of Blood, Oppressive Gaze, Order of Pain, Order of the Vampire, Shadow Strike, Soul Leech, Spoil Victor, Strip Enchantment, Unholy Feast, Vampiric bite, Vampiric Gaze, Vampiric Touch, Vampiric Spirit, Vampiric Swarm, Well of Blood, Well of Power.

You said 3 skills doesn't redeem an entire line filled with useless crap? Are you sure you don't just PvX too much and have lost the sense of strategic thinking when it comes to creating builds? As I have said before: Blood Magic rules :P

Btw the skills that haven't been listed are the skills that I myself have yet to find a valid build for.
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Old Jun 01, 2009, 04:32 PM // 16:32   #98
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Some tatics for heros/henchman

Spread button, to spread the team and avoid rip team spells

Hold button, to heros and henchmans stay in spells areas and wards...

And please... something to identify all stuff in inventory in a single click... is a pain identify 20 30 40 things, i like it some years ago... and how i like identify things... but now... is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boring...
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Old Jun 01, 2009, 04:37 PM // 16:37   #99
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Originally Posted by Sword Hammer Axe View Post
Here's a list of skills that are very useful in Blood Magic:

Awaken the Blood, Barbed Signet, Blood Renewal, Blood Ritual, Blood is Power, Dark Bond, Demonic Flesh, Life Siphon, Life Transfer, Lifebane Strike, Mark of Fury, Mark of Subversion, Offering of Blood, Oppressive Gaze, Order of Pain, Order of the Vampire, Shadow Strike, Soul Leech, Spoil Victor, Strip Enchantment, Unholy Feast, Vampiric bite, Vampiric Gaze, Vampiric Touch, Vampiric Spirit, Vampiric Swarm, Well of Blood, Well of Power.
I shall now select out of that list, the truly useful ones.
Blood Ritual.
Order of Pain
Order of the Vampire
Spoil Victor

You missed Dark Fury, but never mind. The rest of them are largely simple lifesteal skills that deal minimal damage. Look around on the Necromancer forums and you'll find plenty of reasons why the Blood Magic line is considered weak.

I will not continue this here.
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Old Jun 01, 2009, 04:44 PM // 16:44   #100
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1: ..>> Xunlai Auction House <<--

.. but since that wont happen, a patch solution:
supply/demand-price-based merchants for weapons, mods, offhands etc. make it work like scrolls that you cannot buy unless someone sold them.

a minion-monitoring window. Hero's are much better MM's because they can "see" how each minion is doing. Make minions somewhat commandable, they need a "disengage", "fight till death", "don't heal me" buttons..

Encourage balanced player teams for PvE:

- make missions where certain character skills are needed in order to complete them, like the Consume Corpse requirement in Urgoz Warren as an example. then gear them towards having several different classes in the group.

- make a universal skill (PvE skill) that becomes stronger the more classes that use it, so balanced player groups get boosts.

"One for All, All for One!" (PvE Skill, available in HM only)
Shout.
Let X be the number of classes in your group who is not < your class >. the group gets < appropriate blessing >: (so X would be anywhere from 0 to 7)
class blessing
paragon: 0..14% better drop rates for rare items
warrior: 0..14 armor bonus vs physical damage
monk: 0..4 damage reduction
ranger 0..14 armor bonus vs. elemental damage
assassin 0..14% chance of doing 0-21 ekstra damage on attack
dervish 0..21% attack speed increase
necro 0..4 health steal on attack
ritualist 0..21% chance of enemies do double-drops, like bosses.
elementarist 0..14 extra energy and +0-2 energy regeneration
memser 0-21% spell/skill recharge bonus

in order to avoid this being completely imbalanced, it should probably be given to monsters too...

/discuss

regards,
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